Escape from Tarkov is a great FTP shooting survival game, I want to play this
game well. You need to understand the content of this article, this article
has everything you need to know about the game: information about the plot,
gameplay, features, pros and cons, scandals, and even memes. However, we
hardly explained how to play Escape from Tarkov. It's time to fix this.
GETTING READY TO START
Before you buy Escape from Tarkov, decide precisely if you need it. The game
is as unfriendly to beginners as possible. It is brutal and cruel. It is worth
making a few mistakes - and you will be left without resources, Tarkov money, and any
pleasant emotions. Your entire gaming experience runs the risk of boiling down
to anger, frustration, and misunderstanding of what is happening.
First of all, decide which edition to get. There are no notable
differences: in the basic edition, you will get the same game in the maximum Edge of
Darkness. The only difference is in bonuses: in some versions, you will
have a little more starting equipment, and for the maximum edition, you will
be given a large 3x3 Gamma pouch - a piece of inventory that you will not lose
in case of death. It is convenient to carry essential things that you always
want to have with you (keys, documents, money, expensive medicines).
Standard container "Alpha" - 2x2 slots
Protective container "Gamma" - 3x3 slots
The essential pouch has only 2x2 slots, which significantly limits your
options: there is too little space, you cannot put things 3x1 or more in size
(for example, a special Surv12 surgical kit). Larger pouches can be obtained
by completing complex tasks.
In addition, in Edge of Darkness, you are immediately given a stash of the
maximum size. The cron is your base inventory where you keep the loot. It can
be expanded for in-game resources, but this is quite long and difficult.
In the last patch, things got even worse: access to the in-game item
market has become more complicated. Regular players have huge space problems.
You can simply sell unnecessary items and buy the necessary items at any time
instead of a long search in raids. Even for the maximum edition, they give a
bonus to the reputation with merchants, which is also not easy to earn.
As a result: there is not much difference between the versions, but
it is easier to play at maximum for various reasons. Better to kill enemies
thanks to Edge of Darkness, you will not, but it will simplify some part of
the routine.
Nevertheless, the game is constantly changing, and what is considered a
bonus today may not be so helpful or even change with the next patch.
Now, in patch 0.12.11., The benefits of the max edition have become even more
apparent. Earning the enormous container, "Kappa" 3x4 slots have significantly
complicated, and the flea market, where you can buy what you need and sell
unnecessary, opens not at the 10th but the 20th level.
This means that you will have to fight as much as 20 levels with an acute
shortage of space on the standard edition (while the owners of Edge of
Darkness start right away with the largest cache), and you will hardly get a
pouch larger than 2x4 - it has become too difficult to get the Kappa.
Pin Tarkov. Help to your browser tabs right away: this is your
foremost friend throughout the entire game of Escape from Tarkov. Location
maps, quest tips, and all the other information you need can be found here.
This will significantly simplify your life.
STARTING THE GAME: THE BASICS
Before starting the game, you need to choose which PMC to play for - the
American USEC or the Russian BEAR.
The difference between them is slight, but it is there. Fighters of PMCs
differ in appearance and sets of clothing skins. USEC speaks all phrases in
English, and BEAR speaks Russian, regardless of the language set in the game
itself.
The choice of the faction also affects the starting equipment in the
cache: Western operatives have Western weapons and supplies there, Russians have
Kalash, vodka, and so on. Also, the choice of PMCs slightly changes the
description of some tasks, which does not affect the gameplay in any way.
The following 10 hours are worth studying. Forget about online mode. Play with
bots. First, it will help you get used to unusual shooting. Secondly, you will
need to learn the location. There is no mini-map in the game, and the map is
ordinary, like the compass - in-game items, as in Far Cry 2. And to get a
compass, you will either have to spend a lot of money or complete tasks -
fortunately, not the most difficult ones. And the map will only give you a
basic understanding of the location, which will not help you.
This is how, for example, the map of the Shoreline location looks like. No
signs, no points of interest, no exits. Only basic outlines, by which you can
roughly understand how this place looks like.
You can watch guides on YouTube, streams. You can even ask knowledgeable
friends to take you by the handle around the location - in any case. You
will have to play and learn all for a while. Humble yourself. There is no
easy solution to this problem.
You will have to sit, understand and remember: where, how to get out
of the map, where to go, where to wait for the enemy.
In most cases, the exits from the locations are not marked in any way. For
their site, you will have to go to the Internet - to the same Tarkov. Help
and its analogs, as well as to thematic forums. To find out what outputs are
available to you in the current raid, press the O / Щ key twice. A window
with extraction zones will drop out in the upper right corner.
The best tip for memorizing the map is to choose a landmark for yourself. At
the Customs location, this is a vast river. If you spawn from the right
bank, the exit is usually left, and vice versa.
In the Forest, the landmark is a huge mountain and a sawmill in the very
center of the map. At the Interchange - main exits diagonally from each
other at the corners of the map. On the Shore - the sea in the north of the
map. There is a round observatory on a hill on the Reserve, popularly called
"Chupa-Chups" or "Chups". Plus, all key buildings are marked with chess
pieces - "knights", "king", "pawns", and so on.
Chups on the hill
The plant as a whole is simple because it is compact, but it will be
difficult with the Laboratory: the location is multi-level, confusing, and dangerous. Fortunately, you
can study maps offline with bots turned off.
Another good option is to go online without equipment, with one pistol and
a first aid kit. There is even a unique style of play in the community -
"Mac & Cheese". The bottom line is that you only take with you a
Makarov pistol, a couple of stores for him, and an AI-first aid kit for
100 points, which looks like a slice of cheese.
If you die, you will lose nothing at all: "Makarov" and
"cheese-first-aid kit" cost almost nothing. If you kill someone, just put
his things on yourself and go about your business.
As a result: whatever you do, your primary task is not frags,
tasks, and leveling. First, you need to get used to the terrain, learn to
move, understand the shooting system, feel the "weight" of the character.
Otherwise, you will either only die in a real battle or become a burden
for experienced friends. You will not help but only sit in the corners,
shoot at your people, and do not understand where to go.
WILD, PETITIONS AND SAFE ONLINE MATCHES
Another tip for learning the basics: play as the Wild. These are local
bandit bots acting as PvE content. The point is that once every 20 minutes,
you can play Scav yourself.
Unlike PMC fighters, Dikiy's task is simply to find something valuable and
get off the map before time runs out. It is also advisable to kill PMCs on
the way if, by the time of your spawn, they are still in the raid. Other
Wilds will not touch you unless they are different "petitioners" - this is
how the Russian community calls the living players for the Wilds. For
petitioners, you can enter the match in a squad of up to four people.
Usually, you are thrown for the bot at the end of the game, except for some
cards such as Reserve.
When shooting at friendly for the Wild, you will be deducted from the
Buyer's reputation (the "karma of the Wild" system), which will impose
unpleasant penalties: increased reload time of the Wild, increased prices in
stores, initially hostile attitude of all bots on the map, deteriorated
equipment at the start - and this even though the Wild petals are not given
the best equipment anyway.
You can raise your reputation in the following ways:
- Kill the petitioners who shoot at their people.
- Exit through notable exits "PMC + Dikiy".
-
Leave the PMC through toll exits (cars that require money for travel,
which evacuate you from the card after a minute of waiting).
- Kill PMCs for the Wild.
High reputation gives discounts in the store and paid exits, better equipment,
the reduced cooldown of the Wild one. Bots are more willing to obey your
commands, and bosses begin to help in battle. At the maximum level of trust,
you will be able to buy equipment that players lost in the raid.
Buyer
The nice thing about playing Wild is that you can play and learn without
risking anything. Have you been killed? After 20 minutes, get a new character
with random equipment. Are you out? The wild one retires, and you can take
everything with him for free and use it as the main character. The only
difficulties are other exits (extraction points for PMCs and Wilds are often
different) and poor starting equipment (no armor, rusty weapons, lousy ammo,
no medicine, and so on). Do not forget about the evil petitioners who like to
shoot at their people.
Now, with patch 0.12.11., Playing as Wild is a very relaxed type of gameplay.
Everyone is busy "eating up" the loot on the map and is not eager to arrange
gang battles - the closer to the end of the raid, the calmer (but there is
minor loot). So you will not only learn the card but also get hold of at least
some loot for serious raids on the main character.
The main thing is to remember: when meeting with the identical Wild,
press Q and E in sequence to start swinging funny. This is a universal gesture
"I am peaceful" both in Escape from Tarkov and in other similar games. Players
also use the shouting of a random phrase in F1 to indicate their position. If
Dikiy makes a sound, then he is not going to pry you. There are deceivers, of
course, but few of them, and the karma system is slowly filtering them out.
WHAT THINGS TO LOOK FOR AND HOW TO LOOT THEM?
So, you have gained the knowledge and confidence of severe raids. Now you have
a good assault rifle or a gun, armor, unloading, medicine, and a giant
backpack. You know where to run if you want to evacuate from the map.
Your task in serious raids is to get valuable loot and complete tasks.
The first one is simple: at first, it is better to drag everything, in
general, that is not nailed to the floor. If you don't need it, sell it. If
you want to know what exactly is the most valuable - google the list of things
you need for assignments (you can find it on the same Tarkov. help).
Important note: items with the "Found in Raid" status are more
valuable. It (and a particular tick) is received by everything that spawns
at the location in the raid. If, for example, another player brought things
from his stash to the session, they are no longer raid items since he found
them not in the current match.
Checkbox "Found in the raid".
Why is this checkbox needed? Items can be handed in on assignments and sold at
the flea market - the market for players, which, we recall, opens from level
20 (relevant for patch 0.12.11.). If you found an item, not in the last raid
or bought it from an NPC, you cannot resell it to players - only use it
yourself. It is also impossible to turn it in on assignment if the condition
"Find in the raid" is written there.
Flea market
Also, this checkbox is received by things that you created in your shelter -
you can simply craft what you need for tasks and sales.
While there is no flea market, it makes sense to steal the following
things: items for improving the shelter, quest items, good ammo, and unbroken
weapons (found in boxes; bots have mostly worn and rusty trunks).
In addition to the obvious, pay attention to the following things:
-
Items that take up little space but are expensive from merchants.
For example, cans of condensed milk, white tubes, thermometers, Cyclone
batteries, alcohol (especially moonshine), small batteries. It is very
long to list everything, but you will have to memorize the prices
empirically.
-
Gunpowder (the most valuable are green and red) and OFZ tank
charges. They are used to craft the best ammo in the game, so these things
will always be helpful even if you don't make ammo. Blue gunpowder is
also needed, but it is straightforward to get it and make it yourself -
it costs a little from merchants and players.
-
Nuts, bolts, corrugated hoses, and dry fuels - many people need
them for essential shelter upgrades. The latter is almost impossible to
find at all, especially at the beginning of the wipe.
-
Emelya crackers are needed on the instructions of the Huntsman,
and in the future, they will be exchanged for sugar. Accumulate sugar
too if you have extra space - in the future, it will be needed to make
expensive moonshine (126 thousand from the Therapist and about 200
thousand on the market of players). At the beginning of the wipe, most
players do not have a moonshine, so sugar costs almost nothing. There is
no sense in collecting it for sale to players or merchants yet.
-
Expensive electronics: coolers, SSD drives, external batteries,
military equipment. Pay special attention to video cards: they are
needed for tasks and a mining farm that brings stable passive income. Do
not sell them to NPC merchants - the price of video cards on different
days can jump to 800 thousand at a flea market, while merchants will
give about 100 thousand.
-
Expensive medical items: rare stimulants, rare pain relievers
(ibuprofen, petroleum jelly, and especially Zvezdochka ointment,
necessary for crafting the drug Impregnation), ophthalmoscopes,
defibrillators. The LEDX LED skin transilluminator is very much
appreciated - needed for good exchanges and assignments. It costs a lot
of money. It is tough to get it.
-
Rare documents: diaries, flash drives (needed for assignments,
are rare), intelligence. For the latter, as well as for moonshine, you
can hire the Savages to search for things (if you have a Savage box
built on your base). With a good chance, mercenaries can recoup the
costs many times over by finding, for example, a rare key.
-
Jewelry: rings, watches, figurines, and just money of three Tarkov currencies (rubles, dollars, euros). Pay special attention to Roler
watches, skull rings, gold chains, cat and lion statues, antique vases,
and teapots. They are needed to improve the shelter and tasks.
-
Large car batteries (2x3 slots) and an extended tank battery (2x4
slots). You will need them for quests. As soon as you turn them in, you can safely ignore these items - you
will no longer need them.
-
Laboratory access cards. The rarest loot in the game. Standard
cards that allow you to visit the Laboratory location can be caught on
the Wild - both on bots and in the starting equipment of the petitioner.
Two will be needed on the assignment. The rest can be sold at a flea
market for 300-400 thousand. Well, or use it yourself. The best loot is
multi-colored cards, especially the red one, the price of which reaches
40 million rubles.
-
Various door keys. The most valuable ones are mostly purple
backlighting, but not all: car keys cost nothing and are not needed.
Your priority is the key to KIBA, the key to the medical warehouse in
the Ultra shopping center, the keys to the sanatorium. All of this can
be found in the Wilds and jackets hung in all locations.
-
Filters. Small blue filters 2x1 slots are needed to purify water
for moonshine—military 1x1 space - for exchange and craft. The
filter-absorber FP-100 3x3 places are required for the air filter in the
shelter: it speeds up the pumping of physical skills by 40% for a while.
FP-100
Loot can simply lie on the location: if the item is pickable, then when
you hover over it, a white dot will appear in the center of the screen. When
zooming in, it will change to a context menu.
The dot appeared when hovering over a stack of cartridges on the second shelf.
Also, loot can be in various containers: boxes, cases, suitcases, and
office filing cabinets. Be more careful with the latter - they open every
drawer and not the entire wardrobe at once. That is, there are four loot
containers in a four-compartment filing cabinet.
Caches are an essential source of value. On many maps, there are hidden
stashes in which random loot comes across. You can get a can of stew and
nails, as well as the best armor, rare items like flash drives and jewelry
from safes, as well as expensive cartridges. It is difficult to find them
independently, so it is worth familiarizing yourself with the fan maps and
memorizing their location.
Buried barrel
Synchronization under the branches
The best map for the Secret Race is The Interchange. It is
straightforward to memorize the route of the nachos, and the chance to
meet the enemy on this path is slight, especially at night. Players
prefer to immediately run to the store in the center of the map, while
all the caches are located at the very edge of the map.
You can also try the Coast and Forest: it is more difficult to
find caches there, but due to the size of the location, it is not so
dangerous to rob them. They appear on the Forest, Coast, and Customs map
with a 20 percent chance, only at night.
The downside is that these are maps for snipers, and night exits are
fraught with consequences: sectarians emerge in the dark, very dangerous and silent opponents.
Nice trick: caches can also be searched for the Wild. Usually,
they are already robbed and empty by the end of the match - especially
now, at the beginning of the wipe. But it happens that you can get
lucky, especially after night raids. Choose battles between 00: 00-05:
00 am, as this is the end time for night matches, which very few players
attend. Thanks to this, the chances of "eating up" the loot will be much
higher.
The most excellent place in the Interchange is the TECH LIGHT store on
the second floor near the OLI household goods department. There is a
very high chance of spawning video cards, and nearby there is a closed
pharmacy with expensive medicines.
Unfortunately, for the sake of balance with patch 0.12.11.
The value of the caches has been significantly reduced: it is
much more profitable to take risks and go to places where you can meet
enemies. But if you have time or are just running past the secret
zone, don't forget to pick it up.
At the beginning of the wipe, the most valuable keys (both quest and
loot) and weapon attachments (especially silencers). Some things for
crafting are also worth a lot, but which ones you will have to find
out empirically: there are too many of them. And remember: over
time, the market will change along with prices. Follow the dynamics of
the flea market.
In any case, the price always includes rare weapons, cartridges, and
laboratory access cards. And video cards.
GAME TIPS: TREATMENT
The degree of damage can be assessed not by a single health bar but by
individual parts of the body. The loss of limbs and abdomen can be
experienced. But if another bullet comes to your head or chest, which
already has 0 HP, you are a corpse. If the bullet hits the "knocked
out" part of the body (blackened, brought to zero), its damage will be
transferred to the rest of the body. Also, if you are hit in the head
and chest, you can be killed with one bullet if the damage is severe
enough.
If you are killed in a raid, the character will remain wounded, and
you will need to heal before the next run. This can be done
immediately after an unsuccessful attack - for money (the first few
levels are free) or on your own, with medicines from your stash (open
the RMB context menu and click the "Use" option).
This is what an unsuccessful meeting with the boss looks like.
Before each raid, you should take a basic set of medicines if you do not
go to the location naked. Take a first-aid kit that simply restores the
health of a battered body part: this is an AI, a car first-aid kit
(auto), one-slot first-aid kits IFAK and AFAK, a very useful two-slot
Salewa, and an ultimate option - a first-aid kit 2x2 slot "Grizzly"
("Grizzly").
Bandage treats light bleeding, tourniquet, and CAT turnstile - heavy.
You can distinguish between the types of wounds by the drop and burst
icons, respectively. By the way, there is a small trick: all
first-aid kits except for the smallest AI, in addition to health, heal
and light bleeding, spend an additional resource. So if you have
medicine, the best way out is a "first aid kit": you don't have to take
bandages if you need extra space. In any case, the latter are worthless
and are found almost everywhere.
In the event of a fracture of a limb, it is necessary to put a splint
on it or use a "Grizzly", which can mend a broken bone. Tremors are
treated with pain relievers - Analgin, ibuprofen, petroleum jelly,
Zvezdochka ointment, morphine, and various stimulants. Also, "pain
relief" allows you to ignore a broken or knocked-out leg and move at
an average speed. In this state, you can run and jump, but these
actions will damage you.
You need a surgical kit to repair broken body parts. They are of
two types: CMS for five uses and Surv12 for 15 services. It is best to wear
them in a protective pouch because surgical kits will be complicated
to get at first.
Surv12 is much better: it has more uses, and it repairs
fractures. Its downside is that it takes up more space (3x1 slot
versus 2x1 for CMS), and you can't put it in the most basic pouch.
You can sew any part of the body except the head. If you knocked it
out to zero and you somehow miraculously survived, it is better to
evacuate as soon as possible.
GAMEPLAY TIPS: COMBAT
Try not to be afraid of PvP. Getting rid of the fear of fighting a live
player is one of the first goals in Escape from Tarkov. Stress comes
from risking gear. Afraid of losing things that you think are valuable,
you will avoid battles and hide in corners.
First, the equipment in Escape from Tarkov is not essential in the
current state of the game. Each new wipe resets the achievements of all
players so that you will lose your wealth in any case.
Secondly, in order to get rid of the fear of equipment (the Western
community even has a term - gear fear), go first in the cheapest things.
Go out into the raid with one pistol, carry items picked up from the
Wild. When you get used to it and become bolder, buy more expensive
equipment.
In order not to lose good equipment, insure it with NPC merchants. If
another player does not pick it up, the items will be returned after a
day in real time. You can insure things before the raid in a special
menu - don't miss it.
Try not to rush once again during the battle: it is better to
attack the enemy suddenly, from the flank or the back.
Learn to read the enemy: if you are not sure exactly where the
enemy is sitting and what he will do, do not rush to fight. Sit and
listen to the situation. But you shouldn't sit back either. Otherwise,
they will intimidate you already.
Mask your movement with a grenade: while it loudly bounces off
surfaces and muffles the environment with an explosion, you can
discreetly change your position. Also, remember that different types of
explosives have a separate timer - some explode after two, and some
after as much as five seconds.
In the event of an open collision, try to move. Don't be numb, don't
stand still, don't target the enemy. It is much more efficient to spend
extra cartridges, change the cover, make a drop shot.
Don't rely on accurate single shots. It is better to clamp down on
automatic fire at a medium distance: after the first shots, the character begins to control the recoil and
shoot more accurately.
It is usually the other way around in other games: the longer you
shoot in auto mode, the more you drive the barrel. Practice with bots
offline to understand how this system works.
What weapon to take into battle? At first, a great choice is the Glock
pistol, which has good accuracy and a large magazine. If you need a very
cheap option exclusively for shooting bots, the TT will do. If Glock can
still be stolen from you, then the "TT-Schnick" will definitely return
on insurance - no one needs it, and it costs a penny.
Glock 17 9x19. Compatible with magazines for 33 and 50 rounds, there is
a modification for automatic fire. Very good when used with expansive
and armor-piercing AP cartridges, as well as needle holders. But this is
for the rich - for beginners, it is also suitable for standard.
For the same reason, SCS is an excellent choice. He has good accuracy,
fast semi-automatic fire. He also does not need magazines for recharging
if you want the cheapest option - however, in this case, reloading will
take a very long time. The advantage of SKS is that it shoots an
excellent cheap cartridge 7.62x39 mm PS and 7.62x39 mm BP, which does
not penetrate only the most expensive armor.
SKS can be modified with a magazine for 20 rounds. If you have a few
more of them in unloading, the character will change shops. If there is
only one - report to it one cartridge at a time.
Another good choice is the MP-153 (Murka) semi-automatic shotgun. Even
if loaded with the cheapest shot, it can kill with one or two shots when
firing at open parts of the body. And on the AP-20 armor-piercing
bullet, it is pretty capable of a good and effective weapon at any
moment of the wipe. And, again, it is rarely taken - it is too big and
cheap to carry the find out of the raid so that it can be returned to
you with insurance.
MP-153
Also, pay attention to all AK series machines for 5.45x39 mm caliber,
except for the AKS-74U: these machines have massive recoil and low
accuracy. The rest are easily controlled and mastered by beginners.
"Kalash" caliber 5.45x39 may well kill enemies in cheap or medium armor,
especially on cartridges 5.45x39 mm BT, 5.45x39 mm BS, and the rarest
"needle cases". But with the latter, it is better to charge the barrel
more seriously, for example, the RPK-16.
AK-105, a very reliable assault rifle even without body kits
Of the Western weapons, the most obvious budget choice for newbies is the
ADAR carbine. Even though it does not have an automatic fire mode, the Adar
is very accurate and convenient, plus it has a large selection of upgrades
and 5.56x45 mm ammunition.
ADAR 2-15. If you buy from a Skier, be sure to buy a 30-round magazine
GAMEPLAY TIPS: TETRICS INVENTORY
Players call the cleaning of their stash "Tetris". Sometimes there is not
enough space, so you have to dodge to transfer the found machine gun or a
bunch of junk for crafting to the cache.
Until you have regular containers for things, your stash will look like a
trash heap.
To save space, fold your backpacks into backpacks - individually, they take
up too much space. Such a "nesting doll" has almost no restrictions, except
that some types of bags do not fold one into one.
Also, to save space on the weapon, you can unscrew the handle - then instead
of, say, 5x2 slots, it will occupy 5x1 and the handle separately - only one
cell. This way, you will save a couple of places. If you choose a part
suitable for the weapon, do not be afraid to lose the handle or get confused
in the equipment. The barrel will be highlighted in green. Do not mix it up.
Also, the weapon changes in size if you remove the magazine from it or fold
the stock on the middle mouse button (if, of course, the stock is folded).
Some modules, together with their mountings, take up less space than a
module alone. And extra modifications for weapons can simply be hung on some
machine gun you are not using yet.
Some unload give more cells than they occupy. They can also be used as
extra safety for space. In the future, you will be able to find or buy
exceptional cases and boxes in which there is more free space than they
take up - but only certain types of equipment can be put in them. For
example, only medicines fit into a medicine box, and items for crafting
and exchanged into a trash box.
If space is tight, you shouldn't store many loaded magazines. Two piles of
60 rounds are better than four magazines of 30 games - and new magazines
cost pennies. Buy if necessary, but for now, you can safely sell them.
OTHER TIPS
For fast pumping, pick up all the loot even if you don't need it. The
trash can be thrown away, but the experience for its selection will
remain. Therefore, if there is free space, pick up and immediately discard
everything that you find. Quickly move an item to your inventory or a free
slot on the body - ctrl + LMB. To promptly throw things away without
calling the context menu, put a convenient button in the settings. For
example, the side mouse button, if you have one.
The annoying icon of unread messages or new items in the local
encyclopedia can be removed by clicking on it. Change the fire mode - to
B. Check the number of cartridges in the store - alt + T. The night vision
goggle and visor are lowered to N.
If you hold down the middle mouse button, you can move your head
separately from the body - it helps to look around while running.
Never hesitate in an open area. In any case, you can be seen and heard
on it. Better to run to full height - it is harder to hit a moving
target.
In the sound settings, turn down the sounds of the interface to almost
the minimum, so you can hear your surroundings as you examine bags and
boxes. Otherwise, the sounds of inspecting bags, strumming things, and
dragging nuts will drown out everything that happens nearby.
Medicines cannot be insured, and insured weapon shops are returned
empty, without cartridges. So if your comrade was killed, and you have
time to inspect his equipment, feel free to take the medicines and take
out the bullets from the stores - they will no longer be helpful to him.
If a member of your team has things insured and he died in battle,
"scatter" him. Remove all insured items and throw them into water or
bushes where they are not visible. So no one will take them, and after a
day, they will be returned to the owner.
Some food can be consumed only partially - for example. A water bottle
can be drunk for 20 use points instead of all 60.
Click the "Use" option, and a slider will open to you: you can measure the
part you want to drink or eat.
All items are suitable for crafting, even if they are partially used. So
if you have a "Star" with 1 out of 10 uses - save it, do not use it to the
end. Later it will be possible to make the expensive drug Impregnated from
it. This also applies to 15-use ibuprofen. Partially eaten items can be
used and turned in on assignments.
The backpack can be quickly thrown off the shoulders by pressing Z twice.
This is useful if you are overwhelmed and attacked. So you get rid of
excess weight and can run - the magazines and grenades you need for the
battle are in your unloading, and in your backpack is usually useless loot
in battle. After the fight, just pick it up where you dropped it.
Do not kill bots if they do not notice you, and you do not need to kill
them for tasks or pumping. If Wild is wandering around the place where you
plan to stay, let him live - he can go off like an alarm. When other PMCs
run near you, the bot can notice this and give them away with shouts and
shooting.
Use the sorting table to clean your inventory. This is a separate window
in which you can temporarily put things aside for convenience. However,
you cannot use it as an additional warehouse - after the table is closed,
things will return to the stash.
Assign keys in the settings for PMC phrases. By standard, when you press
F1, the character speaks randomly. Be sure to move the key under the
"ceasefire" shout for possible cooperation with random players and Wild
petals. Also, commands can be selected through a unique window
(double-click Y).
By the way, for the Wild one with a high reputation with the Buyer, you
can give commands to bots with gestures. An important note - don't give
them your middle finger.
Don't skimp on insurance. Most likely, even the Wild will not take your
beginner's equipment, and it will return. On the other hand, players do
not take things now because the character's carrying capacity has been
dramatically reduced. So, more often than not, they will steal something
light (helmets, headphones) or very expensive (unbroken armor, if you
were killed in the head; rare weapons, etc.).
You can repair things from merchants. Right-click on the broken item,
select "Repair" in the context menu. Watch the price: Prapor
repairs worse but cheap, Mechanic - the opposite. But the latter usually
drives up the price too much. Better to lose the maximum safety margin
due to Prapor's inept repairs than to pay for a slightly higher quality
repair for almost the entire price of the item.
Take headphones on the raid that improve audibility. Any, even the
cheapest GSS will do. It is better not to wear a helmet, but you should
always have heard. An exception is if you decide to go out wearing an
excellent protective armored helmet (for example, "Alstyne"), which does
not allow wearing headphones.
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